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Low-cost raycast-based coordinate system registration for consumer depth cameras.

, , , and . VR, page 311-312. IEEE Computer Society, (2016)

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Model-Based Multi-touch Gesture Interaction for Diagram Editors., , , and . HCI (2), volume 8511 of Lecture Notes in Computer Science, page 121-130. Springer, (2014)Das Wissen in der 3D-Rekonstruktion., , , , and . DHd, (2019)Interactive Spatial Positioning of Historical Photographs in Virtual Reality: Results of a User Study., and . DH, (2020)Integrated Simulation Workflows in Computer Aided Engineering on HPC Resources., , and . PARCO, volume 22 of Advances in Parallel Computing, page 565-572. IOS Press, (2011)Urban History in 4 Dimensions - Supporting Research and Education, , , , , and . Ottawa, XXVI International CIPA Symposium, (2017)Spatial Interaction for the Post-Processing of 3D CFD Datasets. EuroVis 2017 - Short Papers, The Eurographics Association, (2017)Browsing and Experiencing Repositories of Spatially Oriented Historic Photographic Images, , , and . Studies in Digital Heritage, 2 (2): 138-149 (2018)Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems., , and . 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1-4. IEEE, (2019)Reducing Application-Stage Latencies For Real-Time Interactive Systems, , and . 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), IEEE Computer Society, (2016)The impact of Pokemon Go and why it’s not about Augmented Reality – Results from a Qualitative Survey, , and . Proceedings of the 10th IEEE International Conference on Virtual Worlds for Serious Applications (VS-Games), page 1-2. IEEE, (2018)