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Virtual Museum 'Takeouts' and DIY Exhibitions-Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement.

, , , , , , , and . EuroMed, volume 12642 of Lecture Notes in Computer Science, page 323-333. Springer, (2020)

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eResources in Academic Libraries: A Look Ahead, and . The Serials Librarian, 65 (1): 59--62 (July 2013)Secure contactless smartcard ASIC with DPA protection., , , and . CICC, page 239-242. IEEE, (2000)Art for Computer Scientists: Processing as an open-source art medium for computer science Undergraduates., and . EVA, BCS, (2021)Final-year projects using open source OpenEEG., , , and . Comput. Appl. Eng. Educ., 24 (1): 156-164 (2016)Robust underwater imaging with fast broadband incoherent synthetic aperture sonar., , and . ICASSP (5), page 17-20. IEEE, (2003)Acoustic Source Localization for Human Computer Interaction., , and . SPPRA, page 9-14. IASTED/ACTA Press, (2006)MaTRiX++: an object-oriented environment for parallel high-performance matrix computations., and . HICSS (2), page 202-211. IEEE Computer Society, (1995)User Experience and Engagement in the Reality-Virtuality Continuum: A Special Issue Guest Editorial., and . Presence Teleoperators Virtual Environ., (January 2019)Robust video coding for underwater transmission., , , and . VCIP, volume 4310 of Proceedings of SPIE, page 893-899. SPIE, (2001)Real-time situational awareness for critical infrastructure protection., , and . SmartGridComm, page 151-156. IEEE, (2015)