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A real-time hand tracker using variable-length Markov models of behaviour.

, , and . Comput. Vis. Image Underst., 108 (1-2): 98-115 (2007)

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Phonology Recognition in American Sign Language., , and . ICASSP, page 8452-8456. IEEE, (2022)Virtual artefacts to support negotiation within an augmented collaborative environment for alternate dispute resolution., , , and . CVE, page 10-16. ACM, (2002)Signs of Language: Embodied Sign Language Fingerspelling Acquisition from Demonstrations for Human-Robot Interaction., , and . RO-MAN, page 1137-1143. IEEE, (2023)Mixtures of Gaussian process models for human pose estimation., and . Image Vis. Comput., 31 (12): 949-957 (2013)Real-time Body Tracking Using a Gaussian Process Latent Variable Model., , , , and . ICCV, page 1-8. IEEE Computer Society, (2007)Speech-Driven Facial Animation Using a Shared Gaussian Process Latent Variable Model., and . ISVC (1), volume 5875 of Lecture Notes in Computer Science, page 89-100. Springer, (2009)HandMime: Sign Language Fingerspelling Acquisition via Imitation Learning., , and . CoRR, (2022)Towards an Architecture for Cognitive Vision Using Qualitative Spatio-temporal Representations and Abduction., , , , and . Spatial Cognition, volume 2685 of Lecture Notes in Computer Science, page 232-248. Springer, (2003)3D Hand-Object Pose Estimation from Depth with Convolutional Neural Networks., and . FG, page 406-413. IEEE Computer Society, (2017)Bridging the Communication Gap: Artificial Agents Learning Sign Language through Imitation., , and . CoRR, (2024)