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A Special Interest Group on Designed and Engineered Friction in Interaction.

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Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games., , , and . Int. J. Hum. Comput. Interact., 37 (9): 867-883 (2021)Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns., , , and . CHI, page 471:1-471:15. ACM, (2022)Motivation, engagement and learning through digital games, , , , and . International Journal of Virtual and Personal Learning Environments, 2 (2): 1-16 (2011)The Role of Gaming During Difficult Life Experiences., and . CHI, page 223. ACM, (2019)Do games attract or sustain engagement in citizen science?: a study of volunteer motivations., , , and . CHI Extended Abstracts, page 1101-1106. ACM, (2013)Ä Game that Makes You Question...": Exploring the Role of Reflection for the Player Experience., , and . CHI PLAY, page 315-327. ACM, (2018)Supporting learning within the workplace: device training in healthcare., , and . ECCE, page 30:1-30:4. ACM, (2013)Exploring the link between player involvement and learning within digital games.. BCS HCI, page 29-34. ACM, (2009)Player strategies: achieving breakthroughs and progressing in single-player and cooperative games., , , and . CHI PLAY, page 131-140. ACM, (2014)Expressivity of creativity and creative design considerations in digital games., , , and . Comput. Hum. Behav., (2020)