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Towards 6DoF HTTP Adaptive Streaming Through Point Cloud Compression., , , , and . ACM Multimedia, page 2405-2413. ACM, (2019)Impact of Quality and Distance on the Perception of Point Clouds in Mixed Reality., , , , , , , and . QoMEX, page 87-90. IEEE, (2023)Immersive and Interactive Subjective Quality Assessment of Dynamic Volumetric Meshes., , , , , and . QoMEX, page 141-146. IEEE, (2023)Enabling adaptive and reliable video delivery over hybrid unicast/broadcast networks., , , , , , and . NOSSDAV, page 29-35. ACM, (2024)Demonstrating Adaptive Many-to-Many Immersive Teleconferencing for Volumetric Video., , , and . MMSys, page 453-458. ACM, (2024)An HTTP/2 push-based framework for low-latency adaptive streaming through user profiling., , , , and . NOMS, page 1-5. IEEE, (2018)Characterization of the Quality of Experience and Immersion of Point Cloud Videos in Augmented Reality Through a Subjective Study., , , , , , , , and . IEEE Access, (2023)Live streaming of 4K ultra-high definition video over the internet., , , , , , and . MMSys, page 27:1-27:4. ACM, (2016)A learning-based algorithm for improved bandwidth-awareness of adaptive streaming clients., , , , and . IM, page 131-138. IEEE, (2015)HTTP/2-Based Methods to Improve the Live Experience of Adaptive Streaming., , , , , , and . ACM Multimedia, page 541-550. ACM, (2015)