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Making wellbeing: a process of user-centered design., , , , , and . Conference on Designing Interactive Systems, page 755-764. ACM, (2014)Making Home: Asserting Agency in the Age of IoT., , , , , , and . CHI Extended Abstracts, page 526-533. ACM, (2017)The Emperor's new clothes A meta-study of education technology policies in Ireland, North and South (1996-2006)., and . Comput. Educ., 50 (2): 463-474 (2008)Supervised Machine Learning for Modelling STEM Career and Education Interest in Irish School Children., , , , and . EDM, International Educational Data Mining Society, (2022)Review of Player Personality Classifications to Inform Game Design., , , , and . GEM, page 1-9. IEEE, (2018)Designing for and with children with special needs in multiple settings., , , , , , , and . IDC, page 603-605. ACM, (2013)Supporting Children to Engage in Play for Wellbeing., , , , , and . CHI Extended Abstracts, page 2445-2448. ACM, (2015)Noiseless Linear Amplifiers in Entanglement-Based Continuous-Variable Quantum Key Distribution., , , , , , and . Entropy, 17 (7): 4547-4562 (2015)Continuous-Variable Entanglement Swapping., and . Entropy, 17 (5): 3152-3159 (2015)Designing technology to promote play between parents and their infant children.. Newcastle University, Newcastle upon Tyne, UK, (2018)British Library, EThOS.