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Toward a Framework for Prototyping Physical Interfaces in Multiplayer Gaming: TwinSpace Experiences., , , , , , , and . ICEC, volume 6972 of Lecture Notes in Computer Science, page 428-431. Springer, (2011)Verbal coordination in first person shooter games., , , , and . CSCW, page 579-582. ACM, (2012)Identifying Productive Inquiry in Virtual Labs Using Sequence Mining., , , , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 287-298. Springer, (2017)Control of Variables Strategy Across Phases of Inquiry in Virtual Labs., , , , , , and . AIED (2), volume 10948 of Lecture Notes in Computer Science, page 271-275. Springer, (2018)What Inquiry with Virtual Labs Can Learn from Productive Failure: A Theory-Driven Study of Students' Reflections., , , , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 30-35. Springer, (2019)