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Patterns for Designing Adaptive / Adaptable Educational Hypermedia

, , , and . Advanced Technology for Learning, 1 (4): 23-38 (2004)

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Design Patterns for Technology-enhanced Learning: Achievments and Opportunities, , and . Technology-Enhanced Learning: Design Patterns and Pattern Languages, Sense, Rotterdam, (2010)Using e-learning design patterns to augment learners' experiences., , and . Comput. Hum. Behav., 25 (5): 997-998 (2009)Using Embodied Learning Technology to Advance Motor Performance of Children with Special Educational Needs and Motor Impairments., , and . EC-TEL, volume 10474 of Lecture Notes in Computer Science, page 111-124. Springer, (2017)An Architecture for Open Learning Management Systems., , and . Panhellenic Conference on Informatics, volume 2563 of Lecture Notes in Computer Science, page 183-200. Springer, (2001)Designing and Orchestrating the Classroom Experience for Technology-Enhanced Embodied Learning., , , and . ICLS, International Society of the Learning Sciences, (2020)Designing Configurations of CSCL Scripts Using Interaction Analysis Findings., , , , , and . INCoS, page 427-430. IEEE Computer Society, (2010)Orchestrating learning activities using the CADMOS learning design tool, and . Research in Learning Technology, (2013)"Kairos": A Web-Based System for Automatic Generation of Weather Forecasts in Two Languages, Greek-English., , , and . WWW Posters, (2001)Children's Interaction with Motion-Based Touchless Games: Kinecting Effectiveness and Efficiency., , , , and . CHI PLAY (Companion), page 140-145. ACM, (2020)Interaction patterns for Windows 8 tablet applications., and . EuroPLoP, page 7:1-7:15. ACM, (2013)