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Let Your World Open: CAVE-based Visualization Methods of Public Virtual Reality towards a Shareable VR Experience., , , , , и . AH, стр. 33:1-33:8. ACM, (2019)Graphical manipulation of human's walking direction with visual illusion., , , , , , и . SIGGRAPH Emerging Technologies, стр. 8:1-8:2. ACM, (2016)Aerial interaction with femtosecond laser induced plasma.. SIGGRAPH ASIA Virtual Reality meets Physical Reality, стр. 9:1-9:2. ACM, (2016)Transformed Human Presence for Puppetry., , , , , и . ACE, стр. 38:1-38:6. ACM, (2016)Coded skeleton: shape changing user interface with mechanical metamaterial., , и . SIGGRAPH Asia Technical Briefs, стр. 11:1-11:4. ACM, (2018)Visible Breadboard: System for Dynamic, Programmable, and Tangible Circuit Prototyping with Visible Electricity.. HCI (17), том 8526 из Lecture Notes in Computer Science, стр. 73-84. Springer, (2014)Indoor Auto-Navigate System for Electric Wheelchairs in a Nursing Home., , и . HCI (7), том 13308 из Lecture Notes in Computer Science, стр. 542-552. Springer, (2022)Transformation of Plants into Polka Dot Arts: Kusama Yayoi as an Inspiration for Deep Learning., , , , и . HCI (7), том 13308 из Lecture Notes in Computer Science, стр. 270-280. Springer, (2022)Redesign of Cartesian Diver for Underwater Expression Combining Dynamic Fabrication with Non-contact Manipulation., , , , , и . HCI (28), том 850 из Communications in Computer and Information Science, стр. 241-246. Springer, (2018)Rendering Personalized Real-Time Expressions While Speaking Under a Mask., , и . HCI (44), том 13519 из Lecture Notes in Computer Science, стр. 57-66. Springer, (2022)