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Binary object recognition system on FPGA with bSOM., , , and . SoCC, page 254-259. IEEE, (2010)Indoor positioning of shoppers using a network of Bluetooth Low Energy beacons., , , and . IPIN, page 1-8. IEEE, (2016)A spatially distributed model for foreground segmentation., , and . Image Vis. Comput., 27 (9): 1326-1335 (2009)Cross Parallax Attention Network for Stereo Image Super-Resolution., , , and . IEEE Trans. Multim., (2022)Experiencing Simulated Confrontations in Virtual Reality., , , , , , , , and . CHI, page 255:1-255:10. ACM, (2021)Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?, , , , and . VR Workshops, page 426-427. IEEE, (2021)Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience., , , and . CHI PLAY, page 185-197. ACM, (2019)Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins., , , and . CHI PLAY, page 475-480. ACM, (2015)Solving Orientation Duality for 3D Circular Features using Monocular Vision., , , , and . VISAPP (2), page 213-219. SciTePress, (2015)A run-length based connected component algorithm for FPGA implementation., , , and . FPT, page 177-184. IEEE, (2008)