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A Vision-Based Non-contact Interactive Advertisement with a Display Wall.

, , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 394-397. Springer, (2006)

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Estimating Anomality of the Video Sequences for Surveillance Using 1-Class SVM., , , , and . IEICE Trans. Inf. Syst., 91-D (7): 1929-1936 (2008)Lightweight 3D Human Pose Estimation Network Training Using Teacher-Student Learning., , , , and . WACV, page 468-477. IEEE, (2020)Appearance-Based Gaze Estimation With Online Calibration From Mouse Operations., , , and . IEEE Trans. Hum. Mach. Syst., 45 (6): 750-760 (2015)PAC-PAC: pinching gesture recognition for augmented tabletop video game., , , and . ITS, page 8. ACM, (2009)EnhancedTable: An Augmented Table System for Supporting Face-to-Face Meeting in Ubiquitous Environment., , , and . UCS, volume 3598 of Lecture Notes in Computer Science, page 117-130. Springer, (2004)Simple Camera Calibration From a Single Image Using Five Points on Two Orthogonal 1-D Objects., , and . IEEE Trans. Image Processing, 19 (6): 1528-1538 (2010)Enhanced interaction with physical toys., , and . ITS, page 57-60. ACM, (2011)Highly deformable interactive 3D surface display., , and . UIST (Adjunct Volume), page 91-92. ACM, (2012)A Vision-Based Non-contact Interactive Advertisement with a Display Wall., , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 394-397. Springer, (2006)Generating Synthetic Humans for Learning 3D Pose Estimation., , and . VR, page 1519-1520. IEEE, (2019)