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Crafting interactive systems: learning from digital art practice., , , , , и . CHI Extended Abstracts, стр. 3223-3226. ACM, (2013)Authoring Interactive Fictional Stories in Object-Based Media (OBM)., , , , и . IMX, стр. 127-137. ACM, (2020)Viking VR: Designing a Virtual Reality Experience for a Museum., , , , , , , , и . Conference on Designing Interactive Systems, стр. 805-815. ACM, (2018)Enabling Polyvocality in Interactive Documentaries through "Structural Participation"., , , и . CHI, стр. 6317-6329. ACM, (2017)Digital originals: reproduction as a space for design., , , и . NordiCHI, стр. 1-20. ACM, (2012)Making the Invisible Visible: Design to Support the Documentation of Participatory Arts Experiences., , , , , и . CHI, стр. 2583-2592. ACM, (2015)Media Crate: tangible live media production interface., , и . TEI, стр. 255-262. ACM, (2009)Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness to Touch-based Interactions., , , , , , , , и . CHI, стр. 2832-2844. ACM, (2016)Exploring Gesture Sonification to Support Reflective Craft Practice., , , , , , , и . CHI, стр. 67-76. ACM, (2015)Volvelles, domes and wristbands: embedding digital fabrication within a visitor's trajectory of engagement., , , , и . Conference on Designing Interactive Systems, стр. 825-834. ACM, (2014)