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A mobile augmented reality game design approach for on product advertising.

, , and . Advances in Computer Entertainment, page 48:1-48:8. ACM, (2015)

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Distance estimations in static images: does viewing distance matter?, and . CHINZ, volume 158 of ACM International Conference Proceeding Series, page 17-23. ACM, (2006)Vision-Based Human Detection Techniques: A Descriptive Review., , and . IEEE Access, (2021)User Experience Satisfaction of Mobile-Based AR Advertising Applications., and . IVIC, volume 9429 of Lecture Notes in Computer Science, page 432-442. Springer, (2015)Exploratory Study on Collaborative Interaction through the Use of Augmented Reality in Science Learning., and . VARE, volume 25 of Procedia Computer Science, page 144-153. Elsevier, (2013)Design Framework for Sketch Based Technique in 3D Navigation of Cluttered Virtual Environment., , and . IVIC, volume 5857 of Lecture Notes in Computer Science, page 415-426. Springer, (2009)A Conceptual Design for Augmented Reality Games Using Motion Detection as User Interface and Interaction., and . IVIC (2), volume 7067 of Lecture Notes in Computer Science, page 305-315. Springer, (2011)A Multimodal Interaction Design Guidelines for VR Foot Reflexology Therapy Application., , , and . Int. J. Oper. Res. Inf. Syst., 7 (3): 74-91 (2016)Advances in Mobile Augmented Reality from User Experience Perspective: A Review of Studies., and . IVIC, volume 10645 of Lecture Notes in Computer Science, page 466-477. Springer, (2017)A Conceptual Design of Spatial Calibration for Optical See-Through Head Mounted Display Using Electroencephalographic Signal Processing on Eye Tracking., and . IVIC, volume 10645 of Lecture Notes in Computer Science, page 331-339. Springer, (2017)The effect of display and image type on inter-object distance estimation in virtual and real environments., and . CHINZ, page 31-36. ACM, (2002)