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Effects of Likeness and Synchronicity on the Ownership Illusion over a Moving Virtual Robotic Arm and Hand.

, , , , and . WHC, page 49-54. IEEE, (2019)

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Simulating Affective Touch: Using a Vibrotactile Array to Generate Pleasant Stroking Sensations., , , and . EuroHaptics (2), volume 9775 of Lecture Notes in Computer Science, page 240-250. Springer, (2016)Navigation with a passive brain based interface., , , and . ICMI, page 225-226. ACM, (2009)The Relative Importance of Social Cues in Immersive Mediated Communication., , , , and . IHIET (Paris), volume 319 of Lecture Notes in Networks and Systems, page 491-498. Springer, (2021)Is the Touch-Induced Illusory Flash Distinguishable from a Real Flash?, , and . EuroHaptics (2), volume 6192 of Lecture Notes in Computer Science, page 406-411. Springer, (2010)Toward physiological indices of emotional state driving future ebook interactivity., , and . PeerJ Comput. Sci., (2016)Subjective User Experience and Performance with Active Tangibles on a Tabletop Interface., , , , and . HCI (21), volume 9189 of Lecture Notes in Computer Science, page 212-223. Springer, (2015)Nakama: A Companion for Non-verbal Affective Communication., , , and . ICMI, page 377-378. ACM, (2015)The Brain as Target Image Detector: The Role of Image Category and Presentation Time., , , and . HCI (20), volume 6780 of Lecture Notes in Computer Science, page 3-12. Springer, (2011)Reach Out and Touch Somebody's Virtual Hand: Affectively Connected through Mediated Touch., , , , , , , , , and 1 other author(s). ACII, page 786-791. IEEE Computer Society, (2013)How to Touch Humans: Guidelines for Social Agents and Robots That Can Touch., and . ACII, page 780-785. IEEE Computer Society, (2013)