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Behavior: A Temporal Approach to Process Modelling.

, , , and . Logic of Programs, volume 193 of Lecture Notes in Computer Science, page 237-254. Springer, (1985)

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Database research opportunities in computer games., , , , and . SIGMOD Record, 36 (3): 7-13 (2007)Making Variables Abstract: An Equational Theory for Russell., and . POPL, page 59-72. ACM Press, (1983)What is "next" in event processing?, , , and . PODS, page 263-272. ACM, (2007)An Evaluation of Checkpoint Recovery for Massively Multiplayer Online Games, , , , , , and . PVLDB, 2 (1): 1258--1269 (2009)Behavior: A Temporal Approach to Process Modelling., , , and . Logic of Programs, volume 193 of Lecture Notes in Computer Science, page 237-254. Springer, (1985)Implementing RUSSELL., and . SIGPLAN Symposium on Compiler Construction, page 186-195. ACM, (1986)SGL: a scalable language for data-driven games., , , , , , , , and . SIGMOD Conference, page 1217-1222. ACM, (2008)From Declarative Languages to Declarative Processing in Computer Games., , , , , and . CIDR, www.cidrdb.org, (2009)Asynchronous Large-Scale Graph Processing Made Easy., , , and . CIDR, www.cidrdb.org, (2013)Towards Expressive Publish/Subscribe Systems., , , , and . EDBT, volume 3896 of Lecture Notes in Computer Science, page 627-644. Springer, (2006)