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The Virtual Environment - Another Approach., , and . WSCG, (2003)Augmenting User Experience in Virtual Environments Through Haptic Feedback., , and . BCI, page 10:1-10:6. ACM, (2015)GRASPhere: a prototype to augment indirect touch with grasping gestures., , and . MUM, page 350-354. ACM, (2015)Design features of a VR software system for personnel training in aviation., , and . RoCHI, page 129-136. Matrix Rom, (2020)From Exploration of Virtual Replica to Cultural Immersion Through Natural Gestures., , and . VRTCH, volume 904 of Communications in Computer and Information Science, page 109-121. Springer, (2018)A design space for vehicular lifelogging to support creation of digital content in connected cars., , and . EICS, page 9:1-9:6. ACM, (2019)In-vehicle Visualization of Data by means of Augmented Reality., , , , and . KES, volume 176 of Procedia Computer Science, page 1487-1496. Elsevier, (2020)Embracing XR System Without Compromising on Security and Privacy., , , and . XR (1), volume 14218 of Lecture Notes in Computer Science, page 104-120. Springer, (2023)Cultural Heritage Interactive Dissemination through Natural Interaction., , , , and . RoCHI, page 156-161. Matrix Rom, (2019)Using visual interfaces in human-machine interaction. Case study: MyDearDaisy., and . RoCHI, Matrix Rom, (2014)