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Structuring Interactions in a Hybrid Virtual Environment - Infrastructure & Usability.

, , , , and . GRAPP/IVAPP, page 288-297. SciTePress, (2013)

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v-mWater: a 3D virtual market for water rights (demonstration)., , , , and . AAMAS, page 1483-1484. IFAAMAS, (2012)Virtual world builder toolkit., , , and . AAMAS, page 1627-1628. IFAAMAS, (2010)Children building and having fun while they learn geometry., , , and . Comput. Appl. Eng. Educ., 30 (3): 741-758 (2022)Completing the Virtual Analogy of Real Institutions via iObjects., , , , , and . CCIA, volume 163 of Frontiers in Artificial Intelligence and Applications, page 95-103. IOS Press, (2007)We Are Not the Same Either Playing: A Proposal for Adaptive Gamification., , and . CCIA, volume 339 of Frontiers in Artificial Intelligence and Applications, page 185-194. IOS Press, (2021)An Ethical Conversational Agent to Respectfully Conduct In-Game Surveys., , , , and . CCIA, volume 356 of Frontiers in Artificial Intelligence and Applications, page 335-344. IOS Press, (2022)Gamification of Multi-agent Systems Theory Classes., , , and . AAMAS Workshops (Visionary Papers), volume 10003 of Lecture Notes in Computer Science, page 172-183. (2016)An approach to improve user experience with conversational recommenders through a 3D virtual environment., , , and . Interacción, page 66:1-66:4. ACM, (2014)Conversational Structured Hybrid 3D Virtual Environments., , , and . Interacción, page 63:1-63:8. ACM, (2014)Supporting Users Experience in a 3D eCommerce Environment., , , , and . Interacción, page 45:1-45:4. ACM, (2015)