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T-Gaming: A Cost-Efficient Cloud Gaming System at Scale., , , , , , и . IEEE Trans. Parallel Distributed Syst., 30 (12): 2849-2865 (2019)Best-effort projection based attribute compression for 3D point cloud., , и . APCC, стр. 1-6. IEEE, (2017)Modeling the Perceptual Impact of Viewport Adaptation for Immersive Video., , , , , и . ISCAS, стр. 1-5. IEEE, (2018)Compact scalable hash from deep learning features aggregation for content de-duplication., , , и . MMSP, стр. 1-5. IEEE, (2017)MPED: Quantifying Point Cloud Distortion Based on Multiscale Potential Energy Discrepancy., , , , , и . IEEE Trans. Pattern Anal. Mach. Intell., 45 (5): 6037-6054 (мая 2023)Reduced Reference Quality Assessment for Point Cloud Compression., , и . VCIP, стр. 1-5. IEEE, (2022)OLNC: Online Learning of Network Conditions for Adaptive Video Streaming., , , , , и . BMSB, стр. 1-6. IEEE, (2023)Two-Layer FoV Prediction Model for Viewport Dependent Streaming of 360-Degree Videos., , , , и . ChinaCom, том 262 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 501-509. Springer, (2018)Visual Quality Optimization for View-Dependent Point Cloud Compression., , , , и . ISCAS, стр. 1-5. IEEE, (2021)Deep joint source-channel coding for wireless point cloud transmission., , , , , и . CoRR, (2024)