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Investigating Cross-Modal Approaches for Evaluating Error Acceptability of a Recognition-Based Input Technique.

, , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 6 (1): 15:1-15:24 (2022)

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Detecting Input Recognition Errors and User Errors using Gaze Dynamics in Virtual Reality., , , , and . UIST, page 38:1-38:19. ACM, (2022)Investigating Wrist Deflection Scrolling Techniques for Extended Reality., , , , and . CHI, page 386:1-386:16. ACM, (2023)RIDS: Implicit Detection of a Selection Gesture Using Hand Motion Dynamics During Freehand Pointing in Virtual Reality., , , , , and . UIST, page 4:1-4:12. ACM, (2022)MineXR: Mining Personalized Extended Reality Interfaces., , , , , , , and . CHI, page 609:1-609:17. ACM, (2024)Investigating Cross-Modal Approaches for Evaluating Error Acceptability of a Recognition-Based Input Technique., , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 6 (1): 15:1-15:24 (2022)Gaze Speedup: Eye Gaze Assisted Gesture Typing in Virtual Reality., , , , , , , and . IUI, page 595-606. ACM, (2023)Fast-Forward Reality: Authoring Error-Free Context-Aware Policies with Real-Time Unit Tests in Extended Reality., , , , and . CoRR, (2024)Investigating Eyes-away Mid-air Typing in Virtual Reality using Squeeze haptics-based Postural Reinforcement., , , , , and . CHI, page 230:1-230:11. ACM, (2023)False Positives vs. False Negatives: The Effects of Recovery Time and Cognitive Costs on Input Error Preference., , , , , , , and . UIST, page 54-68. ACM, (2021)Implicit gaze research for XR systems., , , and . CoRR, (2024)