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Precomputed Discrete Visibility Fields for Real-Time Ray-Traced Environment Lighting., , , , , и . EGSR (ST), стр. 81-92. Eurographics Association, (2022)Nonlinear hierarchical editing: A powerful framework for face editing., , , и . Eng. Appl. Artif. Intell., (2024)The Classification of Traditional Chinese Painting Based on CNN., , , , и . ICCCS (2), том 11064 из Lecture Notes in Computer Science, стр. 232-241. Springer, (2018)Text to 3D Model of Chinese Ancient Architecture., , , , и . CW, стр. 144-149. IEEE, (2018)3D Surface Splicing Based on Principal Component Feature Extraction., , , и . IGTA, том 1043 из Communications in Computer and Information Science, стр. 343-352. Springer, (2019)A Fast and Layered Real Rendering Method for Human Face Model - D-BRDF., , , и . Edutainment, том 11462 из Lecture Notes in Computer Science, стр. 99-106. Springer, (2018)The combination of differential evolution and color attention for object recognition., , и . ICIMCS, стр. 390-393. ACM, (2013)GC-MLP: Graph Convolution MLP for Point Cloud Analysis., , , , , и . Sensors, 22 (23): 9488 (2022)Stable and realistic crack pattern generation using a cracking node method., , , , , , , , , и 1 other автор(ы). Frontiers Comput. Sci., 12 (4): 777-797 (2018)A Scale Normalization Algorithm Based on MR-GDS for Archaeological Fragments Reassembly., , , , и . ICIG (2), том 11902 из Lecture Notes in Computer Science, стр. 289-299. Springer, (2019)