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Self-Transforming Controllers for Virtual Reality First Person Shooters., , , , и . CHI PLAY, стр. 517-529. ACM, (2017)"Pls Uninstall": On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive Gaming., , и . CHI PLAY (Companion), стр. 224-228. ACM, (2020)Outstanding: A Perspective-Switching Technique for Covering Large Distances in VR Games., , и . CHI Extended Abstracts, ACM, (2019)A Study on Real-Time Visualizations During Sports Activities on Smartwatches., , , , и . MUM, стр. 18-31. ACM, (2020)"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games., , и . CoG, стр. 1-8. IEEE, (2021)Development and Validation of a German Version of the Player Experience Inventory (PXI)., , , , , и . MuC, стр. 265-275. ACM, (2022)Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures., , , и . CHI, стр. 200:1-200:17. ACM, (2022)Towards in situ visualization of extreme-scale, agent-based, worldwide disease-spreading simulations., , , и . SIGGRAPH Asia Visualization in High Performance Computing, стр. 7:1-7:4. ACM, (2015)Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games., , и . CHI PLAY, стр. 287-299. ACM, (2019)VR Animals: Surreal Body Ownership in Virtual Reality Games., , и . CHI PLAY (Companion), стр. 503-511. ACM, (2018)