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Towards Human-Centred AI-Co-Creation: A Three-Level Framework for Effective Collaboration between Human and AI.

, , , , , , , and . CSCW Companion, page 312-316. ACM, (2023)

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Pairing craft-making with Mandarin eBooks: An investigation into the use of craft for language learning by preschoolers., , and . EAI Endorsed Trans. Creative Technol., 4 (12): e6 (2017)Individual Trace in Knowledge Space: A Novel Design Approach for Human-Systems Interaction., and . IHIET (Lausanne), volume 1152 of Advances in Intelligent Systems and Computing, page 219-224. Springer, (2020)Synaesthetic-Translation Tool: Synaesthesia as an Interactive Material for Ideation., , , , and . CHI Extended Abstracts, ACM, (2019)The Design Intervention Opportunities to Reduce Procedural-Caused Healthcare Waste Under the Industry 4.0 Context - A Scoping Review., and . ArtsIT, volume 367 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 446-460. Springer, (2020)Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among Children., and . ArtsIT/DLI, volume 196 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 137-144. Springer, (2016)3D-Stereoscopic Immersive Analytics Projects at Monash University and University of Konstanz., , , , , , , , , and 9 other author(s). SD&A, page 179-187. Society for Imaging Science and Technology, (2017)Virtual-spine: The collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging., and . PervasiveHealth, page 45-48. IEEE, (2013)Textile Robotic Interaction for Designer-Robot Collaboration., , , , , , , and . HRI (Companion), page 563-567. ACM, (2024)Data City: Leveraging Data Embodiment Towards Building the Sense of Data Ownership., , and . ArtsIT, volume 367 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 365-378. Springer, (2020)In-Store Shopping Experience Enhancement: Designing a Physical Object-Recognition Interactive Renderer., , and . ArtsIT/DLI, volume 229 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 105-115. Springer, (2017)