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RECIFE-MILP: An Effective MILP-Based Heuristic for the Real-Time Railway Traffic Management Problem.

, , , and . IEEE Trans. Intell. Transp. Syst., 16 (5): 2609-2619 (2015)

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A comparison of different solution approaches to the vehicle scheduling problem in a practical case., , , and . Comput. Oper. Res., 27 (13): 1249-1269 (2000)Consensus in inventory games., , and . VALUETOOLS, page 81. ICST/ACM, (2008)Mean field linear quadratic games with set up costs., and . NetGCoop, page 1-6. IEEE, (2011)Dynamic Simulations of Pathways Downstream of ERBB-Family: Exploration of Parameter Space and Effects of Its Variation on Network Behavior., , , , , , , , and . CIBB, volume 6685 of Lecture Notes in Computer Science, page 229-241. Springer, (2010)Erratum: Consensus for Networks with Unknown but Bounded Disturbances., and . SIAM J. Control. Optim., 59 (2): 1757 (2021)Network-decentralised optimisation and control: An explicit saturated solution., , , , and . Autom., (2019)Opinion dynamics, stubbornness and mean-field games., and . CDC, page 3475-3480. IEEE, (2014)Bandwagon effect in mean-field games., , , and . CDC, page 1192-1197. IEEE, (2013)Attitude alignment of a team of UAVs under decentralized information structure., , and . CCA, page 486-491. IEEE, (2003)An exact algorithm for the min-cost network containment problem., , and . Networks, 43 (2): 87-102 (2004)