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Move to improve: promoting physical navigation to increase user performance with large displays.

, , and . CHI, page 191-200. ACM, (2007)

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Wayfinding techniques for multiScale virtual environments., , and . 3DUI, page 67-74. IEEE Computer Society, (2009)Immersive Analytics: Theory and Research Agenda, , , , and . Frontiers in Robotics and AI, (2019)Small group learning with games in museums: effects of interactivity as mediated by cultural differences., and . IDC, page 160-169. ACM, (2015)Resizing beyond widgets: object resizing techniques for immersive virtual environments., , and . CHI Extended Abstracts, page 1601-1604. ACM, (2005)In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday Use., , and . SUI, page 11:1-11:9. ACM, (2023)Integrating Traditional Input Devices to Support Rapid Ideation in an Augmented-reality-based Brainstorming., , and . SUI, page 30:1-30:2. ACM, (2022)A gaming interface using body gestures for collaborative navigation., , and . 3DUI, page 185-186. IEEE Computer Society, (2012)Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques., , , , , , , , , and . VR Workshops, page 920-921. IEEE, (2022)Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting Cells., , , , , , , and . VR Workshops, page 695-696. IEEE, (2021)Get the Job! An Immersive Simulation of Sensory Overload., , , , , , , , , and . VR Workshops, page 509-510. IEEE, (2020)