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3MASSIV: Multilingual, Multimodal and Multi-Aspect dataset of Social Media Short Videos.

, , , , , , , and . CVPR, page 21032-21043. IEEE, (2022)

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CMetric: A Driving Behavior Measure using Centrality Functions., , , , and . IROS, page 2035-2042. IEEE, (2020)Estimating Emotion Contagion on Social Media via Localized Diffusion in Dynamic Graphs., , , , , , , and . CoRR, (2022)Emotions Don't Lie: An Audio-Visual Deepfake Detection Method using Affective Cues., , , , and . ACM Multimedia, page 2823-2832. ACM, (2020)Generating Emotive Gaits for Virtual Agents Using Affect-Based Autoregression., , , , , , and . ISMAR, page 24-35. IEEE, (2020)A Logo-Based Approach for Recognising Multiple Products on a Shelf., , and . IntelliSys (2), volume 16 of Lecture Notes in Networks and Systems, page 15-22. Springer, (2016)Video Manipulations Beyond Faces: A Dataset with Human-Machine Analysis., , , , and . WACV (Workshops), page 643-652. IEEE, (2023)STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from Gaits., , , , , and . AAAI, page 1342-1350. AAAI Press, (2020)Game of Sketches: Deep Recurrent Models of Pictionary-style Word Guessing., , , and . CoRR, (2018)GraphRQI: Classifying Driver Behaviors Using Graph Spectrums., , , , , and . ICRA, page 4350-4357. IEEE, (2020)Game of Sketches: Deep Recurrent Models of Pictionary-Style Word Guessing., , , and . AAAI, page 7331-7338. AAAI Press, (2018)