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Collaborative Events and Shared Artefacts: Agile Interaction Designers and Developers Working Toward Common Aims.

, , and . AGILE, page 87-96. IEEE Computer Society, (2011)

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Deconstructing Silos: The Business Value of Usability in the 21st Century.. Usability, volume 226 of IFIP Conference Proceedings, page 3-20. Kluwer, (2002)Joint implicit alignment work of interaction designers and software developers., , and . NordiCHI, page 693-702. ACM, (2012)Attention web designers: You have 50 milliseconds to a make a good first impression!, , , and . Behavior & Information Technology, 25 (2): 115-126 (2006)CHI in Australia., , and . CHI, page 573-574. ACM, (1992)Collaborative Events and Shared Artefacts: Agile Interaction Designers and Developers Working Toward Common Aims., , and . AGILE, page 87-96. IEEE Computer Society, (2011)On sharing resources and donating books: What are we doing wrong? Is this the bull-in-a-china-shop syndrome?, , and . ACM SIGCHI Bull., 32 (2): 21-23 (2000)Introducing HCI into an Organization: Making a Convincing Case for Usability.. INTERACT (2), volume 4663 of Lecture Notes in Computer Science, page 708-709. Springer, (2007)Probing PROBE: A field study of an advanced decision support prototype for managing chemical, biological, radiological, nuclear, and explosives (CBRNE) events., and . ISCRAM, ISCRAM Association, (2014)User Satisfaction, Aesthetics and Usability: Beyond Reductionism, and . Proceedings of the IFIP 17th World Computer Congress-TC13 łdots, (January 2002)Usability testing and system evaluation - a guide for designing useful computer systems.. Chapman and Hall computing series Chapman and Hall, (1994)