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To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play.

, and . CHI, page 9. ACM, (2019)

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"Beam Me 'Round, Scotty!": Studying Asymmetry and Interdependence in a Prototype Cooperative Game., , and . CHI PLAY, page 775-778. ACM, (2015)Spectrum sharing for M2M applications through Whitetime exploitation in WiFi networks., , , and . WCNC, page 1-6. IEEE, (2016)Enhancing Tourist Experiences through 5G - The 5G Smart Tourism Case Study., , , , , , and . 5G World Forum, page 471-476. IEEE, (2019)Signal timing for fleeting multiple intersecting roadways., , and . ITSC, page 602-607. IEEE, (2012)To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play., and . CHI, page 9. ACM, (2019)Designing Snakey: A Tangible User Interface Supporting Well Path Planning., , , , , and . INTERACT (3), volume 6948 of Lecture Notes in Computer Science, page 45-53. Springer, (2011)Calamaro: perceiving robotic motion in the wild., , , , and . HAI, page 59-66. ACM, (2014)Exploring the affect of abstract motion in social human-robot interaction., and . RO-MAN, page 441-448. IEEE, (2011)Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play., , and . CHI PLAY, page 350-361. ACM, (2016)Bayesian Calibration to Address the Challenge of Antimicrobial Resistance: A Review., , , , , , and . IEEE Access, (2024)