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WatchVR: Exploring the Usage of a Smartwatch for Interaction in Mobile Virtual Reality., , , and . CHI Extended Abstracts, ACM, (2018)Attention of Many Observers Visualized by Eye Movements., , , , , and . ETRA, page 65:1-65:7. ACM, (2022)VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR., , , , , and . Conference on Designing Interactive Systems, page 99-108. ACM, (2018)Towards a Symbiotic Human-Machine Depth Sensor: Exploring 3D Gaze for Object Reconstruction., , , , and . UIST (Adjunct Volume), page 114-116. ACM, (2018)Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality., , , and . CHI, page 632:1-632:36. ACM, (2024)Exploring Augmented Visual Alterations in Interpersonal Communication., , , , , and . CHI, page 730:1-730:11. ACM, (2021)When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence., , , , , and . CHI, page 730:1-730:45. ACM, (2023)Using the Visual Language of Comics to Alter Sensations in Augmented Reality., , , , and . CHI, page 603:1-603:17. ACM, (2024)Can Eye Movement Synchronicity Predict Test Performance With Unreliably-Sampled Data in an Online Learning Context?, , , , , and . ETRA, page 47:1-47:5. ACM, (2022)A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR., , , , , and . UIST (Adjunct Volume), page 185-187. ACM, (2018)