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DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video., , , , , and . CoRR, (2024)When Epipolar Constraint Meets Non-local Operators in Multi-View Stereo., , , , , and . ICCV, page 18042-18051. IEEE, (2023)Development and Application of Immersive Learning based on Virtual Reality: A Case Study for Mathematics Popularization., , , and . ICIEAI, page 739-743. ACM, (2023)Constraining Depth Map Geometry for Multi-View Stereo: A Dual-Depth Approach with Saddle-shaped Depth Cells., , , , , and . CoRR, (2023)Editable free-viewpoint video using a layered neural representation., , , , , , , , and . ACM Trans. Graph., 40 (4): 149:1-149:18 (2021)Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo., , , , , , , , and . CoRR, (2024)Geometry-aware Reconstruction and Fusion-refined Rendering for Generalizable Neural Radiance Fields., , , , , , and . CoRR, (2024)Learning Second-Order Attentive Context for Efficient Correspondence Pruning., , , and . AAAI, page 3250-3258. AAAI Press, (2023)LM-SRPQ: Efficiently Answering Regular Path Query in Streaming Graphs., , , and . Proc. VLDB Endow., 17 (5): 1047-1059 (January 2024)3D Multi-frame Fusion for Video Stabilization., , , , , , and . CoRR, (2024)