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SoHuman 2014 - 3rd International Workshop on Social Media in Crowdsourcing and Human Computation - Introduction - Theme: Socially-Aware Crowdsourcing - The Value of the Human Touch.

, , , , , , and . SocInfo Workshops, volume 8852 of Lecture Notes in Computer Science, page 417-420. Springer, (2014)

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Towards Real-time Generalized Ergonomic Risk Assessment for the Prevention of Musculoskeletal Disorders., , and . PETRA, page 466-472. ACM, (2021)Three-dimensional monitoring of weightlifting for computer assisted training., , , and . VRIC, page 3:1-3:7. ACM, (2013)Augmented VR., , , , , and . VR, page 831. IEEE Computer Society, (2018)VICTORY: a 3D search engine over P2P and wireless P2P networks., , , , , , , , , and 4 other author(s). WICON, page 49. ICST, (2008)A framework for realistic 3D tele-immersion., , , , , , , , , and 6 other author(s). MIRAGE, page 12:1-12:8. ACM, (2013)Deep Affordance-Grounded Sensorimotor Object Recognition., , , and . CVPR, page 49-57. IEEE Computer Society, (2017)Hippocampus segmentation through gradient based reliability maps for local blending of ACM energy terms., , , and . ISBI, page 53-56. IEEE, (2013)Zeroth-order optimizer benchmarking for 3D performance capture: a real-world use case analysis., , , , , , , and . GECCO, page 955-963. ACM, (2021)Towards Unsupervised Knowledge Extraction., , , , , and . AAAI Spring Symposium: Combining Machine Learning with Knowledge Engineering, volume 2846 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)FedRCIL: Federated Knowledge Distillation for Representation based Contrastive Incremental Learning., , , and . ICCV (Workshops), page 3455-3464. IEEE, (2023)