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Interactive navigation of multiple agents in crowded environments., , , , and . SI3D, page 139-147. ACM, (2008)A fast n-dimensional ray-shooting algorithm for grasping force optimization., , and . ICRA, page 1300-1305. IEEE, (2010)Constraint-Based Motion Planning of Deformable Robots., , and . ICRA, page 1046-1053. IEEE, (2005)Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait Theory., , , and . Symposium on Computer Animation, page 43-52. Eurographics Association, (2011)BSwarm: biologically-plausible dynamics model of insect swarms., , , and . Symposium on Computer Animation, page 111-118. ACM, (2015)Building robust dynamical simulation systems: technical perspective.. Commun. ACM, 55 (4): 101 (2012)Fast GPU-based locality sensitive hashing for k-nearest neighbor computation., and . GIS, page 211-220. ACM, (2011)GPU-Based Parallel Collision Detection for Real-Time Motion Planning., and . WAFR, volume 68 of Springer Tracts in Advanced Robotics, page 211-228. Springer, (2010)RESound: interactive sound rendering for dynamic virtual environments., , , and . ACM Multimedia, page 271-280. ACM, (2009)Fast Collision Detection between Massive Models using Dynamic Simplification., , , and . Symposium on Geometry Processing, volume 71 of ACM International Conference Proceeding Series, page 136-146. Eurographics Association, (2004)