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Training Pedestrian Safety Skills in Youth with Intellectual Disabilities Using Fully Immersive Virtual Reality - A Feasibility Study.

, , , , , and . HCI (33), volume 12213 of Lecture Notes in Computer Science, page 161-175. Springer, (2020)

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Moteur d'interactions VICI, , , and . (IHM'09) - 21eme Conference Francophone sur l'Interaction Homme-Machine, Grenoble, France, (October 2009)Optimization of an Electromyography-Based Activity Recognition System", , , , and . ISSNIP, Rio de Janeiro, Brazil, (February 2013)FEOGARM: A Framework to Evaluate and Optimize Gesture Acquisition and Recognition Methods, , , and . IEEE International Conference on Systems, Man, and Cybernetics, Anchorage, Alaska, USA, (October 2011)In-Vehicle Natural Interaction based on Electromyography, , , , , and . Portsmouth, NH, USA, (October 2012)A Workshop on Embodied Vocal Tangible Conversational Agents: a Human Computer Interaction Approach., , , , and . ETIS, volume 2801 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Stress Detection Through Speech Analysis., , , , and . ICETE (1), page 560-564. SciTePress, (2018)Trends & Methods in Chatbot Evaluation., , , , and . ICMI Companion, page 280-286. ACM, (2020)LinkedPolitics: Incremental Semantic Lifting of Political Facts., , , and . AINA, page 1072-1079. IEEE Computer Society, (2016)Internet of Tangibles: Exploring the Interaction-Attention Continuum., , , , , and . TEI, page 740-743. ACM, (2018)EmotiPlant: Human-Plant Interaction for Older Adults., , , and . TEI, page 373-379. ACM, (2016)