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Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networks.

, , , , and . CVPR Workshops, page 7963-7972. IEEE, (2024)

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Compact 3D Scene Representation via Self-Organizing Gaussian Grids., , , and . ECCV (85), volume 15143 of Lecture Notes in Computer Science, page 18-34. Springer, (2024)Animating NeRFs from Texture Space: A Framework for Pose-Dependent Rendering of Human Performances., , , and . VISIGRAPP (4): VISAPP, page 404-413. SCITEPRESS, (2024)3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods., , , , , and . CoRR, (2024)Preserving Memories of Contemporary Witnesses Using Volumetric Video., , , , , , , , and . i-com, 21 (1): 71-82 (2022)Split Rendering for Mixed Reality: Interactive Volumetric Video in Action., , , , , , , , , and 2 other author(s). SIGGRAPH Asia XR, page 8:1-8:3. ACM, (2020)Going beyond free viewpoint: creating animatable volumetric video of human performances., , , , , , and . IET Comput. Vis., 14 (6): 350-358 (2020)Imposing temporal consistency on deep monocular body shape and pose estimation., , , and . Comput. Vis. Media, 9 (1): 123-139 (2023)Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networks., , , , and . CVPR Workshops, page 7963-7972. IEEE, (2024)Animatable Virtual Humans: Learning pose-dependent human representations in UV space for interactive performance synthesis., , , and . CoRR, (2023)X-maps: Direct Depth Lookup for Event-based Structured Light Systems., , , , and . CVPR Workshops, page 4007-4015. IEEE, (2023)