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Vibrotactile TV for immersive experience., , , and . APSIPA, page 1-4. IEEE, (2014)Augmented reality to enhance visitors experience in a digital zoo., , and . MUM, page 7. ACM, (2010)Hand and foot gesture interaction for handheld devices., , and . ACM Multimedia, page 621-624. ACM, (2013)Security and Reliability Requirements for a Virtual Classroom., and . FNC/MobiSPC, volume 94 of Procedia Computer Science, page 447-452. Elsevier, (2016)WebVRGIS: A P2P Network Engine for VR Data and GIS Analysis., , and . ICONIP (1), volume 8226 of Lecture Notes in Computer Science, page 503-510. Springer, (2013)iBook: An interactive book system.. ICITST, page 233-237. IEEE, (2015)Tele-embodied agent (TEA) for video teleconferencing., , , and . MUM, page 47:1-47:2. ACM, (2013)Face-Off: A Face Reconstruction Technique for Virtual Reality (VR) Scenarios., , , , and . ECCV Workshops (1), volume 9913 of Lecture Notes in Computer Science, page 490-503. Springer, (2016)An efficient iterative method for computing deflections of Bernoulli-Euler-von Karman beams on a nonlinear elastic foundation., , , , , and . Appl. Math. Comput., (2018)Lipless Tracking and Emotion Estimation., , and . SITIS, page 768-774. IEEE Computer Society, (2007)