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I am Ssam: Learning Benefits of the Korean Wrap Food.

, , , and . HCI (27), volume 618 of Communications in Computer and Information Science, page 513-518. Springer, (2016)

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Smartphone-based Music Conducting., and . NIME, page 573-576. nime.org, (2014)Motion Detection and Sound Effect Game for Daily Jogging., , , , and . HCI (27), volume 618 of Communications in Computer and Information Science, page 112-116. Springer, (2016)The Way to Preserve Korean Intangible Cultural Assets., and . HCI (30), volume 852 of Communications in Computer and Information Science, page 192-195. Springer, (2018)Touch: Interactive Exhibition Using the Biometric Information of the Audience., and . HCI (38), volume 1420 of Communications in Computer and Information Science, page 3-7. Springer, (2021)Fashion Projection Mapping Using Basic Modeling Form., , , and . HCI (27), volume 528 of Communications in Computer and Information Science, page 421-426. Springer, (2015)A Study on Software Proposals for Optimization of Augmented Reality Glasses., , , , , and . HCI (48), volume 1654 of Communications in Computer and Information Science, page 580-586. Springer, (2022)Metaverse-Driven Interactive Performing Arts Content Development., and . HCI (48), volume 1654 of Communications in Computer and Information Science, page 329-335. Springer, (2022)Digital Chuimsae: Evolution of Korean Traditional Performing Arts.. HCI (48), volume 1654 of Communications in Computer and Information Science, page 323-328. Springer, (2022)I am Ssam: Learning Benefits of the Korean Wrap Food., , , and . HCI (27), volume 618 of Communications in Computer and Information Science, page 513-518. Springer, (2016)Multiplatform Game Type of Health Survey on Cancer Patient's Stress Level., , , , , , and . HCI (27), volume 618 of Communications in Computer and Information Science, page 330-334. Springer, (2016)