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Empirical Evaluation of Self-Sovereign Identity Technology., , and . ICBC, page 1-4. IEEE, (2023)Quantifying the 'Gorilla Arm' Effect in a Virtual Reality Text Entry Task via Ray-Casting: A Preliminary Single-Subject Study., , , , and . SVR, page 274-278. ACM, (2023)The Effect of Virtual Humans Making Verbal Communication Mistakes on Learners' Perspectives of their Credibility, Reliability, and Trustworthiness., , , , , and . VR, page 455-463. IEEE, (2022)BlockXR: A Novel Tangible Block-Based Programming Platform., , and . VL/HCC, page 1-4. IEEE, (2021)User-Centric Health Data Using Self-sovereign Identities., , and . CoRR, (2021)Toward New Ecologies of Cyberphysical Representational Forms, Scales, and Interaction Modalities.. TEI, page 749-753. ACM, (2019)Evaluating the Effect of Adapting Virtual Humans Based on Individual Differences in Users., , , , and . HCI (26), volume 14709 of Lecture Notes in Computer Science, page 405-423. Springer, (2024)Performance Evaluation of Self-Sovereign Identity Use Cases., , and . DAPPS, page 135-144. IEEE, (2023)Hospital Escape VR: A Virtual Reality Simulation for Hospital Fire Evacuation Training., , , , , and . AHFE (6), volume 264 of Lecture Notes in Networks and Systems, page 151-158. Springer, (2021)Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster Scenarios., , , , and . TEI, page 476-486. ACM, (2018)