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BRVO: Predicting pedestrian trajectories using velocity-space reasoning.

, , , , , , and . Int. J. Robotics Res., 34 (2): 201-217 (2015)

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Modeling collision avoidance behavior for virtual humans., , and . AAMAS, page 575-582. IFAAMAS, (2010)Psycho-physical Crowds.. MIG, page 7-12. ACM, (2013)Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait Theory., , , and . Symposium on Computer Animation, page 43-52. Eurographics Association, (2011)Prioritized group navigation with Formation Velocity Obstacles., and . ICRA, page 5983-5989. IEEE, (2015)Virtual Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds., , , and . ICCV Workshops, page 128-135. IEEE Computer Society, (2011)Simulating Heterogeneous Crowds with Interactive Behaviors., , , , and . Eurographics (Tutorials), page 1. Eurographics Association, (2014)A data-driven method for variation in animated smiles: extended abstract., and . MIG, page 193-194. ACM, (2016)Predicting Pedestrian Trajectories Using Velocity-Space Reasoning., , , , , and . WAFR, volume 86 of Springer Tracts in Advanced Robotics, page 609-623. Springer, (2012)Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece., , , , , , and . 3DUI, page 19-26. IEEE Computer Society, (2015)Reciprocal Collision Avoidance and Multi-Agent Navigation for Video Games., , , , and . MAPF@AAAI, volume WS-12-10 of AAAI Technical Report, AAAI Press, (2012)