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Formalization of Computational Human Behavior Models for Contextual Persuasive Technology.

, , , , and . PERSUASIVE, volume 9638 of Lecture Notes in Computer Science, page 150-161. Springer, (2016)

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Auto-Calibration of Multi-Projector Display Walls., and . ICPR (1), page 14-17. IEEE Computer Society, (2004)Sensing and Visualization Tools for Objective Assessment and Debriefing of High-Risk Neonatal Resuscitation Training Scenarios., , , , , and . MMVR, volume 196 of Studies in Health Technology and Informatics, page 416-422. IOS Press, (2014)Vocational training with immersive virtual reality for individuals with autism: towards better design practices., , , , , and . WEVR@VR, page 21-25. IEEE Computer Society, (2016)Increasing Trust in Personal Informatics Tools., , and . HCI (11), volume 8014 of Lecture Notes in Computer Science, page 520-529. Springer, (2013)Automated detection of sensor detachments for physiological sensing in the wild., , , , , and . Wireless Health, page 216-217. ACM, (2010)A Survey of Incentive Techniques for Mobile Crowd Sensing., , and . IEEE Internet Things J., 2 (5): 370-380 (2015)PREVENTER, a Selection Mechanism for Just-in-Time Preventive Interventions., , and . IEEE Trans. Affect. Comput., 7 (3): 243-257 (2016)Effects of Environmental Clutter and Motion on User Performance in Virtual Reality Games., , , and . FGE@CHI PLAY, volume 1715 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)Virtual Experiences for Social Perspective-Taking., , , and . VR, page 99-102. IEEE Computer Society, (2009)Interpersonal Scenarios: Virtual Real?, , , , , , , , and . VR, page 59-66. IEEE Computer Society, (2006)