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Другие публикации лиц с тем же именем

Public presentation of Japanese historic sites using 3D Tiled Display Wall., , , и . Digital Heritage (2), стр. 375-378. IEEE, (2013)A 3D Marker Recognition Method for AR Game Development., и . GCCE, стр. 553-554. IEEE, (2021)The influence on environmental adjustment levels of mind and body caused by digital games., , , и . SMC, стр. 3130-3134. IEEE, (2007)VR Interface for Accumulation and Sharing of Knowledge Database in Neurosurgery., , , , , и . HCI (2), том 13303 из Lecture Notes in Computer Science, стр. 3-13. Springer, (2022)Do adults want to learn by playing digital games?, , и . GCCE, стр. 496-499. IEEE, (2014)Construction of a Knowledge Base for Empirical Knowledge in Neurosurgery., , , , , и . HCI (2), том 12763 из Lecture Notes in Computer Science, стр. 521-537. Springer, (2021)A Proposal and Initial Design of the Morph Packaging System., , , , и . C5, стр. 15-24. IEEE Computer Society, (2007)Stability Maintenance of Depth-Depth Matching of Steepest Descent Method Using an Incision Shape of an Occluded Organ., , , , , и . HCI (3), том 12183 из Lecture Notes in Computer Science, стр. 539-555. Springer, (2020)