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Families and services: understanding opportunities for co-production of value in service design., , and . DPPI, page 66:1-66:8. ACM, (2011)Using Anonymity and Communal Efforts to Improve Quality of Crowdsourced Feedback., , , , and . HCOMP, page 72-82. AAAI Press, (2015)Shepherding the crowd: managing and providing feedback to crowd workers., , , , , and . CHI Extended Abstracts, page 1669-1674. ACM, (2011)External representations in ubiquitous computing design and the implications for design tools., , , and . Conference on Designing Interactive Systems, page 241-250. ACM, (2006)Transactivity as a Predictor of Future Collaborative Knowledge Integration in Team-Based Learning in Online Courses., , , , , and . EDM, page 533-538. International Educational Data Mining Society (IEDMS), (2016)Crowdboard: an augmented whiteboard to support large-scale co-design., , and . UIST (Adjunct Volume), page 89-90. ACM, (2013)Coding Varied Behavior Types Using the Crowd., , , , , , , , , and . CSCW Companion, page 114-117. ACM, (2016)Early and Repeated Exposure to Examples Improves Creative Work., , and . CogSci, cognitivesciencesociety.org, (2012)Designing Interactive Scaffolds to Encourage Reflection on Peer Feedback., , and . Conference on Designing Interactive Systems, page 1143-1153. ACM, (2020)Wizard of Oz support throughout an iterative design process., , , , , and . IEEE Pervasive Computing, 4 (4): 18-26 (2005)