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AI-based multidisciplinary framework to assess the impact of gamified video-based learning through schema and emotion analysis.

, , and . Comput. Educ. Artif. Intell., (2022)

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Big Data Analytics Maturity Dimensions: Aligning to Structuration Theory., , , , and . PACIS, (2024)A New Approach for Object Boundary Detection and Identification., and . UKSim, page 383-388. IEEE Computer Society, (2012)Vertex Correspondence for Compatible Convex Decompositions between Polygons., and . Computer Graphics and Imaging, page 111-116. IASTED/ACTA Press, (2003)A Tool for Ranking and Enhancing Aesthetic Quality of Paintings., , and . FGIT-SIP, volume 260 of Communications in Computer and Information Science, page 254-260. Springer, (2011)Super Resolution to Identify License Plate Numbers in Low Resolution Videos., and . VINCI, page 220. ACM, (2014)3D Face Reconstruction from 2D Images., and . DICTA, page 365-371. IEEE Computer Society, (2008)Content Based Video Retrieval for Obscene Adult Content Detection., and . ICONIP (4), volume 9492 of Lecture Notes in Computer Science, page 384-392. Springer, (2015)Facial Expression Generation in 3D Space., and . VINCI, page 236. ACM, (2014)A Feature Point Based Approach for Pose Variant Face Recognition., , and . VINCI, page 242. ACM, (2014)Taxonomy of File Fragments Using Gray-Level Co-Occurrence Matrices., and . DICTA, page 1-7. IEEE, (2013)