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A Methodology of Eye Gazing Attention Determination for VR Training., , , and . VR Workshops, page 138-141. IEEE, (2020)Continuous-Touch Text Entry for AR Glasses., , and . EuroXR, volume 13105 of Lecture Notes in Computer Science, page 51-64. Springer, (2021)SightX: A 3D Selection Technique for XR., , and . EuroXR, volume 13484 of Lecture Notes in Computer Science, page 22-35. Springer, (2022)Optimizing a parallel runtime system for multicore clusters: a case study., , , and . TG, page 12:1-12:8. ACM, (2010)Designing a Smart Virtual Environment for Autism Spectrum Disorder Detection., , , and . SmartWorld/SCALCOM/UIC/ATC/IOP/SCI, page 288-294. IEEE, (2021)Enable an Innovative Prolonged Exposure Therapy of Attention Deficits on Autism Spectrum through Adaptive Virtual Environments., and . VS-GAMES, page 1-4. IEEE Computer Society, (2018)Enhancing attention in autism spectrum disorder: comparative analysis of virtual reality-based training programs using physiological data., , , , and . Frontiers Comput. Sci., (2023)CloudStream: Delivering high-quality streaming videos through a cloud-based SVC proxy., , , and . INFOCOM, page 201-205. IEEE, (2011)Usability issues with 3D user interfaces for adolescents with high functioning autism., , and . ASSETS, page 99-106. ACM, (2014)How 3D Virtual Humans Built by Adolescents with ASD Affect Their 3D Interactions., , and . ASSETS, page 155-162. ACM, (2015)