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Teaching digital craft., , , , и . CHI Extended Abstracts, стр. 719-730. ACM, (2014)I'm in the game: embodied puppet interface improves avatar control., , , , , , , , и . TEI, стр. 129-136. ACM, (2011)Subway: Activist Performance through Mediation., , и . ArtsIT, том 116 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 1-8. Springer, (2013)Yarncraft and Cognition: An Art Installation., и . Creativity & Cognition, стр. 440-441. ACM, (2017)Digital Naturalist Design Guidelines: Theory, Investigation, Development, and Evaluation of a Computational Media Framework to Support Ethological Exploration.. Creativity & Cognition, стр. 184-196. ACM, (2017)Ant Hunt: Towards a Validated Model of Live Ant Hunting Behavior., , , , , , , , и . FLAIRS, AAAI Press, (2012)Ruggedization of vibration stimuli in silicone-electronic devices., , и . UbiComp/ISWC Adjunct, стр. 1307-1312. ACM, (2015)Hiking Hacks: Workshop Model for Exploring Wilderness Interaction Design.. Conference on Designing Interactive Systems, стр. 945-956. ACM, (2018)Wearable studio practice: design considerations for digital crafting in harsh environments., и . UbiComp/ISWC Adjunct, стр. 1285-1293. ACM, (2015)Digital naturalism: designing holistic ethological interaction.. CHI Extended Abstracts, стр. 311-314. ACM, (2014)