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Другие публикации лиц с тем же именем

A picture is worth a thousand words: an empirical study on the influence of content visibility on diffusion processes within a virtual world., , и . CoRR, (2016)The Use of Augmented Reality in Retail: A Review of Literature., , , , и . HICSS, стр. 1-10. ScholarSpace, (2021)Gamification of Sustainable Consumption: a systematic literature review., , и . HICSS, стр. 1-10. ScholarSpace, (2021)Emotional Response to Extended Realities: The Effects of Augmented and Virtual Technologies in a Shopping Context., , и . HICSS, стр. 1-10. ScholarSpace, (2021)Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans., , , и . GamiFIN, том 2883 из CEUR Workshop Proceedings, стр. 120-129. CEUR-WS.org, (2021)The impact of different gamification types in the context of data literacy: An online experiment., , и . GamiFIN, том 3147 из CEUR Workshop Proceedings, стр. 22-32. CEUR-WS.org, (2022)Introduction to the Minitrack on Digitalization of Work., , , и . HICSS, стр. 1-2. ScholarSpace, (2022)AI-Assisted Learning with ChatGPT and Large Language Models: Implications for Higher Education., , , и . ICALT, стр. 226-230. IEEE, (2023)Modeling students' flow experience through data logs in gamified educational systems., , , , и . ICALT, стр. 97-101. IEEE, (2021)Gamification and Policy Compliance: Results from an Online Vignette Experiment in the Context of Social Distancing for Public Health Security., , и . HICSS, стр. 2943-2952. ScholarSpace, (2023)