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The Behavior Grid: 35 ways behavior can change.. PERSUASIVE, volume 350 of ACM International Conference Proceeding Series, page 42. ACM, (2009)Can computers be teammates?, , and . Int. J. Hum. Comput. Stud., 45 (6): 669-678 (1996)Web credibility research: a method for online experiments and early study results., , , , , , and . CHI Extended Abstracts, page 295-296. ACM, (2001)Is ActiMates Barney ethical?: the potential good, bad, and ugly of interactive plush toys., , , , and . CHI Extended Abstracts, page 91-92. ACM, (1999)Designing for video engagement on social networks: a video marketing case study., and . PERSUASIVE, volume 350 of ACM International Conference Proceeding Series, page 39. ACM, (2009)Online Persuasion in Facebook and Mixi: A Cross-Cultural Comparison., and . PERSUASIVE, volume 5033 of Lecture Notes in Computer Science, page 35-46. Springer, (2008)Creating persuasive technologies: an eight-step design process.. PERSUASIVE, volume 350 of ACM International Conference Proceeding Series, page 44. ACM, (2009)Six Patterns for Persuasion in Online Social Networks., , and . PERSUASIVE, volume 5033 of Lecture Notes in Computer Science, page 151-163. Springer, (2008)The Six Most Powerful Persuasion Strategies.. PERSUASIVE, volume 3962 of Lecture Notes in Computer Science, page 6-6. Springer, (2006)Captology: the study of computers as persuasive technologies.. CHI Conference Summary, page 385. ACM, (1998)