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Gamification as a Disruptive Factor in Software Process Improvement Initiatives.

, , , and . J. Univers. Comput. Sci., 20 (6): 885-906 (2014)

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Human and Intellectual Capital Management in the Cloud: Software Vendor Perspective., , , and . J. Univers. Comput. Sci., 18 (11): 1544-1557 (2012)Gamification as a Disruptive Factor in Software Process Improvement Initiatives., , , and . J. Univers. Comput. Sci., 20 (6): 885-906 (2014)Experiences in the Application of Software Process Improvement in SMES., , , , , and . Softw. Qual. J., 10 (3): 261-273 (2002)Ten factors that impede improvement of verification and validation processes in software intensive organizations., , , and . Softw. Process. Improv. Pract., 13 (4): 335-343 (2008)M-PeopleNet: mobile human and intellectual capital management based on the cloud., , and . TEEM, page 215-218. ACM, (2013)EDU-EX: Design of a Knowledge Based Tool to Create Pedagogical Intelligent Educational Systems in the WEB., , , , and . WebNet, AACE, (1997)Cost Drivers of a Parametric Cost Estimation Model for Data Mining Projects (DMCOMO)., , , and . ADIS, volume 88 of CEUR Workshop Proceedings, CEUR-WS.org, (2002)Engineering sustainable digital transformation projects immune to technical debt., , , , and . Kybernetes, 53 (3): 1092-1116 (2024)Software Process Asset Libraries Using Knowledge Repositories., , , and . Handbook of Research on Digital Libraries, IGI Global, (2009)Improving the efficiency of use of software engineering practices using product patterns., , , and . Inf. Sci., 180 (14): 2721-2742 (2010)