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CSI with games and an emphasis on TDD and unit testing: piling a trend upon a trend.

, and . Inroads, 3 (3): 62-68 (2012)

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Power-of-Recognition: A Conceptual Framework for Capstone Project in Academic Environment, , and . 8th International Conference on Agile Processes in Software Engineering and Extreme Programming, volume 4536 of LNCS, page 145-148. Berlin Heidelberg, Springer-Verlag, (2007)Power of Recognition: A Conceptual Framework for Agile Capstone Project in Academic Environment., , and . XP, volume 4536 of Lecture Notes in Computer Science, page 145-148. Springer, (2007)Teaching types with a cognitively effective worked example format, and . Journal of Functional Programming, 25 (e23): 16 pages (2015)Issues with a Course That Emphasizes Self-Direction, submitted., , and . (2013)Open Resources as the Educational Basis for a Bachelor-level Project-Based Course, and . Proceedings of the 7th International Conference on Computer Supported Education, page 46--56. (2015)K-12 game programming course concept using textual programming., , and . SIGCSE, page 459-464. ACM, (2011)Project Education and Adams' Theory of Equity., and . FIE, page 1-5. IEEE, (2020)Infographics as a Reflective Assignment Method in Requirements Engineering e-Course?, and . FIE, page 1-5. IEEE, (2019)What Does It Take to Do Computer Programming?: Surveying the K-12 Students' Conceptions., and . SIGCSE, page 458-463. ACM, (2015)Why are We Here? The Educational Value Model (EVM) as a Framework to Investigate the Role of Students' Professional Identity Development., , , , , and . FIE, page 1-8. IEEE, (2018)