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GENEA Workshop 2021: The 2nd Workshop on Generation and Evaluation of Non-verbal Behaviour for Embodied Agents.

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GENEA Workshop 2023: The 4th Workshop on Generation and Evaluation of Non-verbal Behaviour for Embodied Agents., , , , , and . ICMI, page 822-823. ACM, (2023)A Tool for Extracting 3D Avatar-Ready Gesture Animations from Monocular Videos., , and . MIG, page 7:1-7:7. ACM, (2022)A Large, Crowdsourced Evaluation of Gesture Generation Systems on Common Data: The GENEA Challenge 2020., , , , and . IUI, page 11-21. ACM, (2021)HEMVIP: Human Evaluation of Multiple Videos in Parallel., , , , and . ICMI, page 707-711. ACM, (2021)Robots Learn Social Skills: End-to-End Learning of Co-Speech Gesture Generation for Humanoid Robots., , , , , and . ICRA, page 4303-4309. IEEE, (2019)Choreography Retrieval from the Korean POP Dance Motion Capture Database with Low-Cost Depth Cameras., , , and . CSA/CUTE, volume 373 of Lecture Notes in Electrical Engineering, page 805-811. Springer, (2015)Validating Objective Evaluation Metric: Is Fréchet Motion Distance able to Capture Foot Skating Artifacts ?, , and . IMX, page 242-247. ACM, (2023)Evaluating the Quality of a Synthesized Motion with the Fréchet Motion Distance., , and . SIGGRAPH Posters, page 9:1-9:2. ACM, (2022)GENEA Workshop 2021: The 2nd Workshop on Generation and Evaluation of Non-verbal Behaviour for Embodied Agents., , , , , and . ICMI, page 872-873. ACM, (2021)GENEA Workshop 2022: The 3rd Workshop on Generation and Evaluation of Non-verbal Behaviour for Embodied Agents., , , , , and . ICMI, page 799-800. ACM, (2022)