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Investigating the "Knowledge" in Knowledge Management: A Social Representations Perspective.

, , , , and . ICIS, Association for Information Systems, (2005)

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Using Massively Multi-Member Online Worlds for Work and Education., , , , and . ICIS, page 156. Association for Information Systems, (2007)The Avatar-Self Relationship: Enacting Presence in Second Life., and . ICIS, page 12. Association for Information Systems, (2009)An interactional view of social presence: Making the virtual other "real"., and . Inf. Syst. J., 29 (3): 707-737 (2019)Evolving the Modular Layered Architecture in Digital Innovation: The Case of the Car's Instrument Cluster., and . ICIS, Association for Information Systems, (2013)The Dialectics of Technology Standardization., , and . MIS Q., (2021)Addressing the Shortcomings of Interpretive Field Research: Reflecting Social Construction in the Write-up., , and . Organizational and Social Perspectives on IT, volume 173 of IFIP Conference Proceedings, page 507-510. Kluwer, (2000)On the Value of Mobile Business Intelligence: an Affordance Approach., and . ECIS, page 112. (2018)Performing embodied identity in virtual worlds.. Eur. J. Inf. Syst., 23 (1): 84-95 (2014)Using Photo-Diary Interviews to Study Cyborgian Identity Performance in Virtual Worlds.. Shaping the Future of ICT Research, volume 389 of IFIP Advances in Information and Communication Technology, page 79-88. Springer, (2012)Performing Cyborgian Identity: Enacting Agential Cuts in Second Life.. IS&O, volume 489 of IFIP Advances in Information and Communication Technology, page 182-197. Springer, (2016)