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Matching and blending human motions temporal scaleable dynamic programming.

, , and . IROS, page 287-294. IEEE, (2004)

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Display-camera calibration using eye reflections and geometry constraints., , and . Comput. Vis. Image Underst., 115 (6): 835-853 (2011)Creating Virtual Buddha Statues through Observation., , , and . CVPR Workshops, page 12. IEEE Computer Society, (2003)Towards Overhead Semantic Part Segmentation of Workers in Factory Environments from Depth Images using a FCN., , , , , , and . CBS, page 204-209. IEEE, (2019)Representing Cultural Heritage in Digital Forms for VR Systems through Computer Vision Techniques., , , and . ICPR (4), page 1-6. IEEE Computer Society, (2004)Detecting Dance Motion Structure through Music Analysis., , and . FGR, page 857-862. IEEE Computer Society, (2004)Heat map visualization of multi-slice medical images through correspondence matching of video frames., and . ETRA, page 119-122. ACM, (2016)Ethical Considerations in User Modeling and Personalization (ECUMAP): ACM UMAP 2022 Tutorial., and . UMAP, page 351-353. ACM, (2022)Pulse density neural network system using simultaneous perturbation learning rule., , and . ICNN, page 980-984. IEEE, (1997)Leg Motion Primitives for a Dancing Humanoid Robot., , , and . ICRA, page 610-615. IEEE, (2004)Practical display-camera calibration from eye reflections using coded illumination., , and . ACPR, page 550-554. IEEE, (2011)